Start with the announced loop
Walkers is described as an open-world zombie survival game with scavenging, crafting, looting, base building and recruitable survivors. Your outpost links those activities. Exact recipes, loot tables and tutorial steps have not been verified.
Choose the cost of death
The official Campaign description says you lose carried items and respawn at your outpost. Survival makes death final and resets the world. Editorial suggestion: start with Campaign if you want the less severe announced player-death rule while learning. This is preparation advice, not hands-on testing.
Shelter, storage and people
The developer names shelters, chests and walls. Survivors can work, guard or travel with you, and can change roles. Editorial suggestion: consider these broad needs before searching for an optimal build order; no reliable costs or upgrade sequence are available.
Treat recruits as a commitment
Dead survivors do not return according to the official description. Low morale may cause rebellion, departure or theft from unlocked storage. Exact thresholds and recovery rules remain unverified.
Check the release build
Read the current tutorial, mode warnings and crafting interface when the game releases. Co-op and other roadmap items should remain labeled planned until availability is confirmed.