Choose a home
The official text says any place on the map where you feel safe can become home. It names shelters, chests, surrounding walls and player-chosen architecture and decoration. Placement limits, terrain restrictions and resource costs are not established in the reviewed text.
Expect pressure as you grow
Rival factions can target your outpost for loot; zombies can gather in hordes. The description connects a larger settlement with greater threats. Exact raid timers, enemy counts and safe locations have not been verified.
Assign a community
Workers support production, guards defend and companions travel with you. Editorial suggestion: consider outpost responsibilities before taking every survivor into the field. This is a planning principle, not a tested staffing ratio.
Storage and morale
The developer warns that unhappy survivors may steal from unlocked storage and leave. It does not publish lock recipes or permission rules. Farming appears both in Worker tasks and in Planned Features, so its launch availability is unclear.
No invented best base
A verified best location, wall durability table, construction recipe list and raid-proof layout require release-build evidence. They are not claimed here.

Punch Interactive / Steam. Official pre-release screenshot.